What Gets Measured
AI is scored on two criteria:- Completion — How many levels did the AI complete in each game?
- Efficiency — How many actions did the AI take compared to humans?
What Counts as an Action
An action is a discrete interaction with the environment. Each turn where the agent submits a command, move, or input that affects the game state counts as an action. Internal operations that do not alter the environment (tool calls, reasoning steps, retries) are not counted as actions.Human Baseline
Human baselines are established through controlled testing where participants play each ARC-AGI-3 game for the first time (having never seen the game before). For each game, multiple first-time players are observed, and the upper median human (by fewest actions) per level is recorded as the baseline. The upper median is used rather than the average. For an even number of players, the upper of the two middle entries is selected. For example, if four players complete a level, third place is the baseline; if five players complete it, third place is still the baseline. Using the upper median human per level:- Reflects typical proficient human performance rather than outlier runs
- Reduces the impact of luck on any individual level
- Keeps the baseline grounded in real play, not theoretical speed-runs
How Scoring Works
Per-Level Scoring
For each level the AI completes, calculate:- If human baseline is 10 actions and AI takes 10 → level score is 1.0 (100%)
- If human baseline is 10 actions and AI takes 20 → level score is 0.25 (25%)
- If human baseline is 10 actions and AI takes 100 → level score is 0.01 (1%)

