Issues ACTION 6—a two-parameter command that supplies explicit X/Y coordinates—to an active game session. Common use-cases include “click/tap at (x,y)”, “place a tile”, or “shoot a projectile,” depending on the game’s mechanics.
Required fields
• game_id
— the game to act in
• guid
— session identifier obtained from RESET
• x
,y
— zero-based grid coordinates (0-63 inclusive)
On success the server applies the action, advances game logic to the next stable frame, and returns that frame together with the updated score, state, and win condition.
Game/session identifiers plus the coordinate payload.
Payload for coordinate-based actions (e.g. /api/cmd/ACTION6
).
Supplies an (x, y)
location on the 64 × 64 game grid along with
the game/session identifiers so the engine can apply the action
to the correct running instance.
Frame returned after executing the action.
Snapshot returned after every RESET or ACTION command.
Includes the latest visual frame(s), cumulative score details, the
current game state, and an echo of the triggering action.